– Massive overhaul of the RotR campaign with tons of changes to bring it up to mod standards. We will be working on updating submods as we can. You can head over to our Download Page to get the latest update. Divide et Impera 1.3.3 has arrived! This update includes the long-awaited Rise of the Republic overhaul, roster overhauls for Saba and Saka in the grand campaign and hundreds of other new features and fixes. – Fixed Alexander campaign missing some mission text descriptionsĪlthough our summer update has pushed itself into late Autumn, we have finally brought the beta to a close. – Small update to Cretan archer melee stats/cost – Updated appearance of mercenary Cretan archers and Macedonian Hypaspists – Added new Nuragic main city campaign building models in RotR – Added new frontend map images for faction selection in GC, thanks to Summary! – Fixed GC Roman characters not properly starting with rank 1 political traits – Small tweaks to elephant turn/run speed and mass, adjusted elephant and chariot entity size – Further morale tweaks: penalty for routing friendly units adjusted (now requires more units to reach full cap) – Fixed Germanic AOR and Mercenary units missing cold resistance and guerilla attributes – Visual updates for Celtic generals in RotR and fixed anachronistic GC generals being used – Visual updates for Celtic, Etruscan and Italian units in RotR – Added lots of new Celtic, Etruscan and Italian armors and helmets (mostly for RotR), courtesy of Ahiga! – Updated various Greek unit cards to fix some issues, correct poses, add new versions for Seleucids, garrisons, thureos, etc – Updated unit cards Germanic garrisons, Iceni and for Pre-Marian Roman auxiliaries from Summary Only Part 1 has been updated, save game compatible. Greetings everyone! We have had one fix update so far for the latest release and now we have another one.
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